12/28/2023 0 Comments Avernum 6 curroted mushroom![]() ![]() They're our foes in the current game, in the form of the Slithzerikai Horde, but there are still a lot on Avernum's side. Slithzerikai are underground lizard people. They gain a bonus ( that grows with their level ) to their gymnastics, bows and thrown weapons. The vast majority of them are extremely savage, living as brigands or in their own clans as they raid others. Any experience penalty equates to about 5-6 levels towards the end game, which is pretty much nothing compared to the stat bonuses the other two get. They also gain no bonuses to stats, unlike the other two. ) They have no innate experience penalty. Humans are your obvious average joes, but of the Avernite variety. There're three different character races in the game, nephilim, slithzerikai and humans. ) It's got a newer engine, better graphics and it's more suited for an LP type of game with lots of choices in terms of how to deal with situations.īoth games have a classless system which lets you develop your characters however you like, a rather wide open world to explore ( I think Avernum 3's is bigger, but I'm not certain of that ), a LOT of gameplay time and often ( if you don't play well ) a great deal of FUN. ( The blight is basically killing off all mushroom crops and making people starve. In Avernum 6, you're tasked to help stop the slith horde ( slith = slithzerikai = giant lizard people who are good with spears ), whilst trying to reduce the impact of the mushroom blight on Avernum. ( If you take too long, bad stuff starts to happen. However, there're not quite as many divergent paths in terms of moralistic choices ( if any, I can barely remember ), the graphics are very crude and there's a timer on how long you can take to play the game. This runs on the old engine, which is ( in my opinion at least ) much more fun than the newer one for various reasons. In Avernum 3, there're a series of monstrous "plagues" being visited on the surface world, and you're sent to sort them out. It is a dangerous monster and demon-filled series of caves populated by some of the strangest people in the world, as well as some of the strongest and most independent people. Avernum is the kingdom, named after the first castle to be built down there. You work your way up from lowly Food Depot worker to hero as you move from one quest to another, and looking back on how far you've come is very satisfying.Basically, the Avernum games by Spiderweb Software are about a kingdom of people who live under the ground, after being exiled by the Empire for crimes / because of unfair imperial bureaucracy. ![]() And yet, because of the strength of the writing, the way the story enfolds feels quite natural and exciting. ![]() The game makes such a huge point early on about stressing that you joined the army to become a hero and how disappointed you are with your current position that it comes as no surprise to absolutely anyone when you're suddenly called upon to save the realms. The series continues its tradition of fine writing bolstered by a dry sense of humour. Half the fun of the series has always been exploring strange new locales, and too much of where you go in Avernum tends to feel familiar. Oh, dear, is it another mushroom farm and lizard caravan? Ho, hum. If you've played any of the previous games, Avernum's gloomy underground terrain will have lost much of its mysterious appeal, and the game just doesn't feel like it's trying to surprise you anymore. The game looks basically the same since its initial installment, despite some minor graphical changes and improved interface, and it winds up feeling a little stale as a result. While the turn-based combat does give you a chance to plan your strategies, after a while it just feels frustratingly slow and tedious, as does constantly tapping to search your surroundings for items. This final installment was their chance to wow us with something new, and instead Avernum 6 barely tries anything different at all. What's actually disappointing is the lack of evolution the series has displayed. The article is generally positive, though there is some criticism - here's an example of both: Indie site JayIsGames takes a look at Avernum 6. ![]()
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